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Thank you for you answer, but the path status is always partial with this method, never complete (even if the path is completely free) and never...
Hey, I need an approach to having multiple agent types and moving obstacles that only are in the way of one agent type - is this possible? For...
Thanks for the hint, I double checked all tags and layer properties also, but still nothing :/ I added Debug.Log("Collision") in the private void...
I love the unity tutorials, they give a great understanding of how unity works and how you can approach different assignments. However, I am at...