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I don't understand... I have a ground and a road object on top of the ground (It will be dynamically placed. it is a RTS game). How would I make...
Hey all! I have a basic scene with a plane as a ground and another thinner plane sitting on top of the ground that is acting as the road. How...
Any answer on my question? Thank you!
Hey, How can I change the cost of all the nodes at an objects location? If I have a long plane on the ground I want all of the nodes occupying...
This game looks like it's getting some where! I love RTS games and a chinese medieval one sounds good :) I'm interested in possibly doing some...
I see. gotcha, thanks
it's free??? I just checked it and it says $75 on the Asset Store.. anyway, I didn't see that something similar has already been released....
bump, is anyone interested in this?
Hey! I want to know what you guys think of a framework to script guns easily! When I say framework I'm referring to having most of the...
yes, I misunderstood. I thought that the variables that you change in the inspector (the ones that are inherited) will not be unique to that...
The reason why I have it declared again in the scr_Rifle is because I want to be able to change scr_Rifle's variables via the inspector. If...
I realize that. I know with functions you can use the virtual modifier on the parent and than the override in the child. The whole idea of this...
that's what I want it to do :) pertain only to that class, because there will be various gun scripts inheriting from BaseGun and they will all...
No offense, but that's not my problem. I have it exposed as a public variable, however, in the inherited function I'm calling it's changing the...
bump
do we have the atmosphere from ground script/shader up? I'm not quite sure if that was posted for Unity 3? If anyone has it I would be very...
I didn't lol. fixed that minor problem hehe I have another question. This works but the values are hard coded. you can't change the values of the...
Tried it out. It doesn't work :( It still tries to set the variables that are in the parent class, not the variables in the class that is calling...
hmm. my mistake :) in that if statement you are trying to find out if that object is still within the boundaries. soo you could do this...
var nodeUObjects = GameObject.FindGameObjectsWithTag("NodeU"); foreach (GameObject obj in nodeUObject) { if...