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I am trying to build a fighting game where the character's performance are based on the length of each of their attack animation. I have the...
I built a game for my robotics class over the past year and the teacher is wanting to build an arcade machine for it. So far, we got an old pc...
@WashingMachine , i didn't start having this issue until i upgraded from 5.5 to 5.6.1
Although I do appreciate the reply, for what I am needing, this solution won't suffice. I need the prefabs to be added at runtime of the game....
I'm currently having an issue with prefabs not spawning on the client when each of my prefabs are added to the registered spawn-able prefabs via...
Some reason after I updated from unity 5.5 to 5.6, every model that i preview doesn't to preview properly when i pan around them as in this...
@robochase thanks for the reply, but what I ended up doing was syncing the name of the terrain and on client connect, I used resources.load using...
Hi, I have a scene that gets an array of terrain prefabs located in the resources folder, converts the names of the terrains to a list, and stores...
what about getting the base textures of the terrain? edit: in the form of a map of the terrain and not the individual textures applied to the...
I would like for this to be all generated. For the terrain textures, I am wanting it to be something like in unturned where in the map editor, I...
im trying to make a 2d editor similar to ofp/arma. what i am trying to figure out is how can i get a topographical representation of a heightmap...