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Ha! Just saw this thread. I submitted the project for 733507 right after meeting with the Unity devs at Oculus Connect that year trying to get...
This is a little late but maybe will help someone. Do this at runtime if using the Rift: QualitySettings.lodBias = QualitySettings.lodBias *...
This has been a problem with terrains and VR since the beginning and there is no way to fix it. Now that there is engine level integration it...
Is there a way to use an image in a mask that works with just a single channel of the image so that i can specify a color range just for that...
This sounds like the right thing to do so it could be used when someone does not want to implement an entire scene just to provide a splash while...
This can be fixed now according to Unity -...
Thanks for update. I assumed it was something with the dual cameras. I really hope they fix this because these kinds of effects are so cool in...
Tom mentioned the same thing when I posted in the RTP forum (...
I have been working with RTP in my game Lost Loot for a while. I recently switched to the latest Oculus 0.6.0.1 runtime and am now working with...
I have been working with RTP in my game Lost Loot for a while. I recently switched the the latest Oculus 0.6.0.1 runtime and am now working with...
I wanted to say that the tree billboard system in the terrain engine has issues with the Rift. The tree billboards bend at really strange angles...
Love the story and the concept art is very promising. Good luck with this!
I can't seem to figure out how you get the animations into Mecanim pre-split. This seemed to happen automatically for me once and now that I am...
I have a number of models from various sources such as third party sites and from the asset store. I have been trying to get them into Mecanim...
One area to consider is animation layers. I think you could put your locomotion state machine on one layer and your various combat state machines...
I put this on hold for a bit, but I spent some more time this evening to figure it out. The first thing to do is carefully watch the Unity 4:...
Ok, I have my main player controlled character setup as an avatar and have a basic animation controller with the muscle animations to move between...
I just got my project working in the Unity 4 beta and only had a few minor issues. I have not had any major aspects of my project break so kudos...
Updates on my project and other cool stuff @michaelpschenck
Now this makes a little more sense! Are you building the character on the fly from pieces where each piece has a portion of the bones or do they...