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I managed to do some changes to the global mask texture. Now the data comes through fine and I can use it with the POM-node, thanks for the...
Sorry if this is a little off topic, but I've ran into a little issue with the POM-node, and I was wondering if there's something about it that...
Is there a node that allows for combining multiple Floats into say, a Vector3? I'm currently trying to make a Vector2 out of the X- and Z-values...
I noticed a thread on your forums where someone was asking if it was possible to achieve this extrusion effect with ASE: [IMG] [IMG] Back...
Have you guys thought about supporting geometry shaders?
Are you planning on adding contact shadow support for spot and point lights? In UE4 contact shadows work on both light types, and I'm asking...
Hi, I've been trying to create a shader that would write into the alpha channel of the deferred normal buffer. Is it possible to make a shader...
Incremental moving, rotation and scaling of objects with custom increments would help a ton when working on a custom grid. Also, I echo the need...
It's done! - More images: https://www.artstation.com/artwork/QkebE [ATTACH]
Working on a safe, still some work to do on the textures but it's taking shape: [ATTACH]
Cooking up some bricks in SD. I'll need to tweak the grout a bit and add some color variation but it's coming along. [ATTACH]
Wanted to do something small for change, so I made this coffee grinder: [MEDIA]
Ben Tristem (the instructor) does have a good reputation on Udemy. However I don't see anything in that course you couldn't learn yourself. If you...
I'm a bit late on the Zbrush topic, but I guess I could post anyway. I got ZbrushCore as a christmas gift, and for the last 2.5 months I've been...
The high poly's starting to take shape. I'll just need to redo the cloth (again), do a polish pass and a damage pass and then I'll start working...
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Still hacking away at this dude. [ATTACH]
Got my hands on ZbrushCore recently, and I've been hacking away at this character. It's still very much in its early stages, though I'd love some...
This looks cool, if the system ever becomes available for public use in a functional form I could see it being helpful in texture work. I doubt...
The Unity and UE channels occasionally put out some interesting content that applies to game dev in general. The GDC channel is an absolute...