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That is a limitation that due to a variety of reason not fixable, unfortunately. Generally, you can make it less visible by making the shadow more...
True Shadow generate shadow at game view resolution. If you zoomed-in to it in the scene view, it will naturally look low-res. In general, images...
Is there a best practice for storing data for the render pass that is different for each camera? Previously I maintained a dictionary indexed by...
Just to be clear, you're talking about the normal C# considerations and not a Unity/Render Graph specific requirement?
Currently I'm using a non static method as the RenderFunc and access class member directly. This seem to work fine and requires less changes from...
Thanks! I probably doesn't need it in the long run, but right now the code is a bit of a mess and it help me quickly check things. The examples...
How do I check if compatibility mode is enabled in AddRenderPasses?
I've answered your support ticket. Please continue the discussion there.
No, True Shadow is for uGUI only.
Looking at the doc, it seem that the frame buffer after post processing can be accessed? If so, it would remove a massive pain point for me. I...
Look like the bug was fixed on the latest 2021.3 patch version. In 2022+, a warning is currently throw but that should be fixed in the next True...
You're likely running into this bug:...
Hi, I assume this is from a build? Can you make a build in debug mode so we get a complete stack trace? Or ideally try to reproduce in the editor?...
The 2D Renderer can't be supported at the moment due to this...
The new UI Toolkit framework is very limited and cannot be supported at this point.
It is not. One of the condition of the AL deal is to terminate the IS acquisition....
My understanding is that AL is afraid of the IS merger, and is trying to convince Unity to merge with them instead. Even though both of these...
Thanks for the info. I asked because I just ran into it again in URP 13.1.8. The only newer versions I'm seeing are beta versions, are those what...
@Kandy_Man Have you get any response on the issue?
I'm very confused with the Blit and RenderTexture system in URP. What is the different between Blit from CommandBuffer, CoreUtils, and...