A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Or MonoBleedingEdge in Unity 2018 - if it's missing in the root of your game, you get this message.
2018 is out now - 2018.1.0f2 has appeared in the Unity Hub app
Anyone got issues with playback on Safari on a Mac through WebGL? Doesn't seem to work with the 03_demo_videocontrols.unity scene. Same build...
Hi there, just tried using switch platform 2 with Unity 5.6.1f1 and all the targets other than the current one (WebGL) aren't selectable - they...
Hi, I've turned on the debug GUI to look at framerates on various devices (as I get what appears a slow framerate on some devices). But......
Hi there, are you planning to add any support for the "Windows Store" target? If I select that it just errors at the moment :(...
Anyone any idea about fracturing off only parts of an object when it hits terrain? I've got a fractured object which is fired up then comes down...
Any ETA on the WebGl version - docs say v 1.4, and you've just release v 1.3.9 - is it soon or still some way off? Just integrated the demo...
Ah - thanks for the reply. Just read all about SignalR in your Docs and I'm not using it (and hopefully won't). Many thanks (and for the super...
Hi, great library, saved me loads of time so far. I have a question. I'm making sure I have good error handling so the app can be used in bad...
Still present in 5.3.2p3 Just caught me out until I googled it and found this thread. Appears to cause a lot of warnings to be treated as errors too.
Same problem, and unchecking the "Use IL2CPP precompiled headers" worked for me too.