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We are developing a Unity app for HoloLens2 with MRTK and OpenXR. We understand adding new scenes is recommended (as opposed to putting everything...
I am following the instructions on this page to set up my Unity project for developing an app for Hololens2. Once I switched platform and saved...
So, there is no solution for this, and it means every change needs to be tested by deploying to device every time? Should the setting really be...
An old project from the past has appeared on my Hub out of the blue, and I cannot seem to remove it. How do I get rid of it? [ATTACH]
For someone who has started learning Unity and now would like to develop for Hololens (maybe also for Oculus) which one is recommended to use:...
Have you found a solution for this?
I was trying to create a new game object called Orb and add the necessary components to it, but I realized only the transform was being created,...
Got it! Many thanks. That was the problem. It's resolved now. Cheers
I know! Only the second one should fail, which it does... In the first part, it fails and throws an error message; in the second part, it fails...
I have a BadGuy class and a MonoBehavior class that references it, as follows: using System; public class BadGuy : IComparable<BadGuy> {...
After re-installing the Oculus run-time (Oculus software) my problem was resolved: https://www.oculus.com/setup/
@Jordii oh sorry, I missed that. The errors on my part seem to have disappeared, except the one about OpenVR which I don't care. I switched to...
@Jordii Just now, I got an answer from Oculus Staff regarding this issue. Take a look here where it says at the bottom "First, you have to...
@delphinius81 Thanks for your reply. Just a silly question: Ticking that checkmark is all we need to do, right? Or do we also need to download...
Hi guys, Have you figured this out? I, too, started a new Unity 2017.2.0f3 project, enabled VR in XR settings, downloaded and imported (from the...
Thanks for your quick reply. OK, I see... Is there some sort of a replacement? Or perhaps just using the legacy Vuforia extension with Unity?
Hi all, Now that Vuforia 6.5.22 comes built-in with Unity 2017.2.0f3 (via XR settings) I can no longer see some of the prefabs, like...
I imported the complete game, which should presumably work without modifications. Right? However, as I followed along the first two phases (The...
Thanks for your reply. This code runs (i.e. the plug-in functions) and it is called in a UnityApplicationController.cs script when the home button...
In our android unity app, a standard splash screen appears when we start the app (or build to android device) which is done through Unity's Edit...