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Hey @maria-marshmallow, we are also running into this exact same crash on Unreal 5.1, multiplay linux dedicated servers. Although our servers...
Thank you for this, great for my needs :) Will basic animation be added?
Sure, it's project dependent to an extent. But I'm sure a lot of us are working on projects with basic humanoid movement (fps, rpg, etc.). I want...
Is there an estimated time frame for more samples? Hopefully something more sophisticated provided as an asset? I would really like to see...
Thanks for sharing :)
The new multiplayer API exposes a isLocalPlayer boolean which is useful for checking if the script is being ran on the local player. Is there...
Considering how powerful and advanced Unity is, these samples are pretty disappointing (I know unet was just released). At a bare minimum I would...
Yes, an explanation of how uNet works (vs Photon) would be amazing. Also matchmaking :) Thank you for these videos sir.
I have recently implemented a melee system in my game. Originally I used this raycast solution but found that it wasn't completely satisfactory....
In no way do I think I'm the smartest person in this room ;) I was merely responding to lordofduct's assumptions about me. I did not mean to sound...
You are using GameObject.Find which is a static function and shouldn't be called from an instance....
Thank you for sharing all of that @lordofduct. I've actually been coding most of my life and humbly have a degree in computer science (and am a...
@MD_Reptile My apologizes for linking a paid tutorial, but this is really one of the only tutorials I have found that tries to stick to SRP...
Thank you for the link to the observer pattern. I completely agree that quill18's intent wasn't to show good code design, however we really need...
By "abstracted references" do you mean add them as members on an abstract class?
Yes, that would be great BoredMormon, I would love to see your class diagram :) One thing I'm struggling with is why manager classes are...
I don't think that dependency injection containers are necessary. I fail to see how dependency inversion using interfaces wouldn't suffice.
@KelsoMRK I think #2 was really the better of the two solutions. But yes I agree that #1 isn't really an ideal solution. "Managers that are so...
Well the inversion of control containers that he references are http://strangeioc.github.io/strangeioc/ https://github.com/modesttree/Zenject...
@LeftyRighty this explains it much better than I could http://www.unityninjas.com/code-architecture/unity3d-game-code-architecture/ @Dantus The...