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Turns out a stray file from a PC project that had a reference to system.net was in my assets tree. Removing that fixed my issues.
I am now having the exact same problem he was, but i have no javascript in my project at all. I code exclusively in C#. I am starting to do the...
Oops i forgot to announce the release of our game Beseiged. A demo version is playable on our website at: www.squiddlegames.com/besieged/...
Im still using an iphone 2.x sdk (not sure of the exact version). Which version should I be using? When do we have to install 3.x? Thanks!
How can you tell how much memory your scene is using?
seems to be because i had a release build going, not a debug build :)
Im trying to run activity monitor and getting the error: "Target terminated too early to collect data". I saw this problem mentioned in...
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317631761&mt=8
Thats good to hear! For anyone interested, I temporarily worked around this by making my own function: static bool isDebug() { if...
I just got hit by this.. very annoying. Did you get a reply to your bug? Certainly Id consider it poor behavior from unity. Also, debug.logs()...
I think im missing a simple step. Each time i hit "Build Run" it seems to blow away any changes i made to my project in xcode. Which means, each...
is there anything defined for iPhone, so I can do something like: #if IPHONE class A {} #else class A {} #endif
..but it doesnt actually work on the PC? If it wasnt obvious from my email, expected behavior was an error getting tossed, and it wasnt. Thx...
I'm using unity on Windows - In this doc: http://unity3d.com/support/documentation/ScriptReference/index.Performance_Optimization.html It...