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Product Manager for the .NET area at Unity here. We are hearing the user feedback on aligning with the latest development in the .NET ecosystem...
The Editor Iteration Profiler also tracks the Asset Refresh and Domain Reload time, which most likely the remaining 5.5 seconds in your project....
I've forwarded your feedback to the Quick Search team.
Thank you for your feedback. We have have captured this request. Mean while I can point towards the new Quick Search package that provides a...
In 2021 we will be releasing the first iteration of the "Prefab Encapsulation" feature that will disallow entire prefab instances, except for the...
We don't have plans to change this. The GUID is associated with the asset by being next to it (in the .meta file) and if we used a central...
One change in asset pipeline V2 that makes refresh block the editor for longer periods of time is that synchronous compilation is always performed...
Your experience with being left with more questions than answers is not an uncommon one. The script compilation and assembly reload process is...
Providing the best possible .NET runtime performance is definitely an important focus area for us and we have done some initial experiments with...
This is known and there is an issue for it, which you can vote for:...
We have added a task to our backlog to address this.
It looks like the Editor.log you shared does not contain the error message in your post. Did you perhaps share the wrong file?
In previous versions of Unity, you could also switch to release by disabling the "Editor Attaching" option in Preferences / External tools. And we...
Please share Editor.log when this happens. It will help tell us whether this is an issue with the IL post processors not running or if it is an...
The issue in this project is that "Assets/2GuyGames/Gameplay Inspector/Examples/TwoGuyGames.GamplayInspector.Examples.asmdef" has a reference to...
Here is a new suggestion for the dialog/buttons, let us know what you think :) [IMG]
Yes. https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Compilation.CompilationPipeline-codeOptimization.html...
Thank you for the feedback. We got similar feedback from developers internally and before I was made aware of this thread, I already had a change...
The feature is not only for editor scripts. But for debugging any C# in the editor, both editor and player scripts. What exactly happens when "my...
There is no need to post assemblies when entering play mode, only when they are recompiled and then permanent changes are made to the assemblies....