A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Anybody fixed this black water bug?
Hello?
How to fix black water problem in Unity3d 3.4.2 ??? Anybody?
Please help I have the same problem as jister in his post. Only black water.((( Unity 3.4.2 Please, please, please
Please any advice?
I use rigidbody only for gravity and don't use addfoce, or velocity change. Exist only 3dmax model with Box Collider in Trigger mode attached....
I don't want to use standart character controller, so I used capsula collider with rigidbody twogether.
Yes I did it like you sead, but I still not able to move through box collider in tregger mode placed on house. How to fix this?
Hi, Here is my problem. I have a 3dsmax model of house with two separate objects in it. Wall and Roof. I've placed Box Collider around this...
Thank you for staying with me. Here is the case. yes it did it like this, but still the same problem Z axis change it's position during...
Sorry for wrong text.) In your code Vector3 moveV = transform.forward * v; I've tested it and it's not what I want because it zoooms camera....
I already tyred this kind of code, but when you rotate the camera then it move wrong
I need your advice. I have object A and Main Camera inside of it. In my code: I rotate Main Camera and move object A, but it's not working...
Here is the problem. I have an empty GameObject with Main Camera child. If I rotate camera by itself rotation of panet object must be the same,...
Anybody?
Hi, everyone! I need to implement complicated control system where only one input method is mouse. Here what I need: 1) LMB click - click on...
Please tell me why in Game View mode in editor MouseDrag event is working, but after build it stop doing his job?
Jitter is gone, but and now I have 2 more problems. If I use (transform.InverseTransformPoint(destination) 1) move on click become slow response....
Is there anybody who is able to help me with this problem? I know that this is well known issue of CharacterController :)
Sorry but disabling Mip Maps is'nt fixing the problem any other suggestions?