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It's the update I've been waiting for! Thanks BHS for your hard work on this, purchased today and cannot wait to try it out.
This a a great update - thank you. Orbital Reach will be very useful!
@razzraziel - This is an awesome update thanks! This is one of the assets that I look forward to on each update. It's very good, but once you've...
or dynamic, generating impostors at runtime, so if the state of an object has changed, for example a building that has been damaged, the impostor...
Much needed update - thank you for your continued support of this asset. It is certainly one that every game should have when interaction is...
Would be great if the run-time aspect works, not sure if its a thing yet with an API, so that when you have changed to buildings for example being...
I'll drop you an email. :)
Any ETA on v1.0? I've held off on using it until then.
Thanks Scott. Appreciate the quick turn around on this patch - great support!
Thanks for your reply, appreciate the quick response! Under normal circumstances it probably wouldn't be an issue if you are playing a recorded...
Hi, just a quick question regarding audio. On the demo, I noticed that playing it back in reverse on the timeline, it played the audio forwards...
Awesome work on this. Much needed - thanks!
Looking forward to the sound detection update. I'd imagine it wouldn't take too long to implement. Will it be radius based sound detection where...
increase the ambient light settings. I had the same issue. Under the Weather Maker Day Night Cycle profile.
Loving this asset, saves me a lot of time when making interiors or custom changes to existing meshes! Thanks for creating it. I've not updated...
Hi, does this work with Vegetation Studio pro ? Edit: found on their website that it supports Mesh Terrains, so assuming it would be good to go!
Nice job!
Maybe its like SRP, where you would need to use a CommandBuffer and use the RenderContext to execute it or add it to the camera queue. I can't...
Something not right with that API call then, so you have to get around it with your own code. No doubt you have done your research multiple times...
We should all report it as a bug, or broken.