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Making sure _EMISSION was set as a shader keyword on the material using the inspector's debug mode worked for me, thanks -- I also had to set the...
This is a big omission, making it very difficult to access the original vertex position in the fragment context / stage.
Is this possible with Texture2DArrays? I can't find a UNITY_SAMPLE_TEX2DARRAY_LOD equivalent. EDIT: I was able to do this with a custom function...
It would be nice if the documentation made note of this.
Haha, I can't believe this was it! I was about to start reimplementing the Standard shader as per...
So that's why I wasted an hour trying to find Unity.Mathematics in the package manager during a game jam. Great.
Didn't work for me, still having this issue in 2019.4.6f1.
Can't find static mesh sampling in 2019.4 / 7.3.1. Can you really not emit particles from the surface or volume of even a static mesh in VFX...
This would be really nice to have.
Was this ever added?
This needs to be fixed.
Also experiencing this in 2020.1.0b8.3654 with XR Plugin Management 3.2.10, happens with both OpenVR XR 1.0.0-preview.2 and Oculus XR 1.3.3....
I'm also getting this: confirmed that FFR is being set to different levels with the OVR Metrics Tool, it's working in Oculus Home but not in app....
This resolved the issue for me on 2019.1.0b1, thanks!
Having the same issue as Alejandro, we haven't been using additional assembly definition files but since upgrading to 2018.1.1f1 opening Visual...
Interesting, I wonder if it's a local issue? I only tested the standalone build on my PC so could very well just be something with my setup......
My mistake, it is on Camera (eye). Camera (head) is the orthographic camera. Still having this issue. Just to reiterate, everything works...
Having a weird issue with SEGI and SteamVR... Seems like you can put the SEGI script on the Camera (Head) and see the GI effects in VR just fine,...
The link in the 9 year old OP is still correct, lol
Would be fantastic if we could get Physics2D.IgnoreCollision from 4.5 in the next PSM release. Not holding my breath since it rather exceeds the...