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A while ago an artist on my team checked in some large alembic files, as well as some folders full of image sequences from Unity Recorder. I...
I'm working on a sobel render feature but enabling msaa causes color artifacts. I see there's a cmd.ResolveAntiAliasedSurface method but I don't...
Edit: The issue was caused by how the render textures were being reallocated. The render textures were "owned" by the first pass but when the...
I have a dead-simple custom pass that (to start) I'd like to blit into a render texture assigned in the inspector. Unfortunately I cannot get this...
Temporary solution posted here
This was a doozy to figure out! In windowed builds, the uGUI input does not work on the right side of the screen. The area affected increases as...
Same. [ATTACH]
If you do want to do this manually you can create a serialized object from the modifications target object and get the serialized property via the...
Well it looks like this is unnecessary. In my use-case I just needed to make sure the prefab's parent has it's properties changed before the...
I'm working on a script that will revert property modifications on a prefab variant if the modification value is the same as the parents. I'm...
Been a bit, but if anyone wants to better support reorderable lists with multiple selections you can do it pretty easily by not using the...
I would like to dynamically style parts of text as it is typed into an input field. The user should not be able to see or modify these tags at any...
Ok been a while, but I was bored and decided write a tool for visualizing the different noise functions so I could figure out what they do....
I'm working on a simple text preprocessor to allow for simple markdown-esque formatting [ATTACH] I have a "preview" mode I can choose on the...
+1 to getting this in! would love to be able to render out path traced videos from unity :)
I'm working on a path/line renderer for UGUI. I'd like to pack info into each vertex so I can do stuff to the mesh in a shader. Right now the...
Is the render texture set to a format that supports negative values? I just made a test project and was able to get it to work. I will note that I...
Any updates on this? I'm trying to animate the mesh of a particle by playing through different submeshes
Ah my bad! For some reason the package manager wasn't showing a newer version so I had a brainfart and assumed I was on the version you mentioned....
@Jebtor I'm working on an "avatar" system for VR. The idea is that you have a source avatar that tracks the head/hands. You can add other avatars...