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Yeah, I thought I had tested on both platforms, but apparently I'd only posted GIFs from Android until this past weekend. I tried two other...
I didn't have the initialization script (didn't know about it). On #2, I had been using Invoke to delay the StopRecording function (by 0.5...
I'm using the GIF exporting and sharing in my latest game, but having a couple issues: 1) I'm getting the following Error log in Unity every time...
Looks like it's caused by the shadow softener shader we're using (been using since 2014), but the asset is no longer supported :(...
Here is the video of it occuring: [MEDIA] You can clearly see that instead of casting shadows, it creates an inverted shadow of sorts. Here's...
We are seeing the same issue. Occurs in 2017.4, but 2017.1 was fine with the same lights. I started a new thread. I'll post additional...
I'm working on getting some images/video as proof, but the shadows from point lights are VERY broken in Unity 2017.4 (f10). We're not the only...
Biggest WTF I've seen in a while somehow fixed the project. Thought I should post the answer to possibly save someone else's sanity (or my own if...
I'm having the same issue. Lots of Samsung-based devices are crashing when using Android 4.4.2. In one game, it seems to crash instantly, but in...
Excellent, was able to make a build that worked as expected. Thanks for the quick reply. For others with the same editor issue, I'm using #if...
Also, when I try to build in Windows (to make a Windows build), I get the following error: ArgumentException: The Assembly Microsoft.VisualC is...
Any estimate on when you might be able to fix the Windows Editor issue with Open/Save dialogs? It's a lot harder to debug something that doesn't...
I'm having frequent problems with the iCloud plug-in where it doesn't seem to work (though it does sometimes). When I start the game through...
I've had a user report the same issue. Here's the error message he sent me: "couldnt switch to requested montitor resolution Switching to...
I just had the exact same problem on my PC after upgrading to 3.5 today. I tried multiple projects, and they all had the same mousePosition...