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There shouldn't be an issue accessing those object properties in script. At the top you should add: using UnityEngine.UI; One example:...
This is a big issue in many new Unity games where they are too lazy to change scrolling speed of scrollable UI elements. While they can fix it,...
In a perfect game there would be a choice between tech and cultivation, or they could be merged. Someone could "leave cultivation to the hippies"...
That is why i proposed having the essence absorption player controlled. You could get a screenful of bubbles or something interesting to deal...
Right, there are many Chinese cultivation based stories existing but it's hard to narrow them down to include what i look from them. A story where...
While i'm just a programmer with no team i wouldn't mind if anyone wants to take these ideas and bring them to life. And whatever, if you do poor...
You should be rotating the parent object, not one with collider. And if the object needs a rigidbody, it should also be on the parent. If you want...
Visual Studio - Community 2017 was included in earlier than the 2017 versions of Unity. I had it installed before, but even if the new 2017.2...
You can also link it from the inspector directly, a little less complex than adding a listener manually.
Or like this public class Player { public static Player instance; void Awake() { instance = this; } } Now you can refer to...
First impression is that it may be a tough challenge to take. Civ V guys with bigger budget managed to make a laggy game with much less units in...
CCTemplate is a MonoBehavior, correct? Assuming you created it with null parent, and now trying to assign it to the gameobject? This would seem...
Or simply use SetInt(), where 1 means true and 0 false. (Making a property seems complex)
Are you sure the slider actually goes negative? Debug.Log(Impulseslider.value);
You didn't show how you're passing entity to ApplyCC(). Is it the right object? But hard to say anything, only you can see the debugs.
And secondly you can control when the trigger colliders activate in the Animator. Shouldn't be active all the time, only during the melee...
Will it still work if you make 3 instances of the prefab, and then see 3 sliders too? Assuming the slider is part of the prefab, because that's...
If it's 2D you need to be using RigidBody2D's and all Collider...2D's in code and inspector. Try bigger force, i tried to make the number...
Bullet has a rigidbody? GameObject b = Instantiate(bullet, transform.position, transform.rotation);...
What is the code that hides the cursor first? Any other occurences in code for cursor?