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Hey, So yeah I understand the simple case, and that NetworkManager was probably made just for the simplest possible case... But that's not...
Hi, I don't see how that thread is related to my question... Thanks though
Hello, I'm trying to understand how to create a basic networking setup for a game that works like this: - Game is 1v1 - One of the players is...
I don't really understand the error message. Why would asset bundles be unloaded / reloaded when the quality settings change? And I am storing...
Possibly. Why?
This still happens for us in version 4.2.0. When we build a standalone window or OSX player we get this error when we change our quality settings:...
Ok thank you. And what I meant by "So this has been fixed..." is that it has actually been fixed as the game no longer crashes on exit. We skipped...
So this has been fixed in 4.2 :D Yeii :)
Alright - sorry for posting my question here.
Bump
Hello, We are using Unity's character customization tutorial as a base for our character customization system. Recently we switched to a...
So we run the game using vsync and indeed the HTML games are very smooth now. We also tried On Demand views without vsync and that also works...
Hi and thanks for the response. I am running the debugger but the Timeline does not show anything. Is there a button I should press for it to do...
Hi there. This is a screenshot of the profiler. 97.87% of the time is spent inside the (program). What does that mean? [attach]
Hmm... This is probably it.. Ok we'll check it out thanks :)
Hi there, We are getting an exception on one of our builds on a CoherentUIView that loads one of our html pages: DllNotFoundException:...
Oh I see. Ok we'll give that a shot at some point - thanks for your help.
This might actually be a bug, because initially we had named our folder: "CoherentUiResources". After we built the game, the "CoherentUiResources"...
To be honest I am not sure that we needed to install it in each system after the commit. I believe that we installed it last night on another...
Hi there - we have a build server that is running Unity in headless mode. The machine that the build server is running on does not have a...