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Our biggest gripe right now are FBX prefabs, I think they are broken in a very fundamental way. They way I understand it, when you import an FBX...
I already posted a similar question in the text mesh thread, but I figured it might be better to open a thread here. There seems to be a small...
If you just want to dabble a bit with Unity feel free to just jump right in, but if you intend to become a career programmer I would strongly...
Not sure if this is the best place to post this, but on my recent quest to get garbage free text updates I noticed two issues:...
I think there are two ways you could do this: Turn all your sprites into diffuse sprites and place an actual light source Use an ImageEffect...
Literally just circular 'blobs' beneath the character, like this: [IMG] They are usually done as a separate, semi-transparent black Sprite that...
There are a couple of things you can do. You could write an actual 2D based shadow renderer, like described here, but it is somewhat costly, and...
You might wanna take a look at sorting groups: https://docs.unity3d.com/Manual/SortingGroup.html If you put that on the parent object of your...
We are currently developing a 2D game in Unity and have taken a cursory look at GMS as well. I can't say too much about the latter, but I can at...
I've come to believe that there are essentially three phases programmers tend go through: At first, when they're new, they don't have the...