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Cool model and nice animations! Is there going to be combat or platforming? This is the type of game setting I'm interested in :)
Looks good about realism and minimal HUD. Hopefully you'll also get rid of the crosshairs and if you reload you lose the leftover ammo in the clip...
Project Meteor http://fortnando.com/MeteorDemo1.html [IMG] Controls can be found on the webpage. It's exactly what it looks like, a 3d...
Please continue, I love the character and would love to see a Unity game. Any progress screenshots etc.? Are you planning on incorporating...
And it's on, wrong link. Click to play
You're right, will look into it right away.
Welcome and thanks for looking into this thread! Last month I started a new mini Unity 3d project for learning. [attach] Click below to play!...
Gameplay looks good, and the armor mechanics. So jealous of your programming skills :)
Hello Unity devs! Got kind of a problem, I have a transforming robot with a different camera position in the modes. Shifting from one position...
It works!!!! Awesome, thanks! function OnCollisionEnter(other : Collision) { if(other.gameObject.name == "Enemy") { var myScript :...
I thought you needed to do something extra. I'll try it right away. Thanks for the tips guys! Making something weird but the sword thing really...
Dear all, I've been going crazy on this for about an hour now. I can't seem to call a function on the object the player collided on....
Everybody has ideas, it's the ones that are made that are interesting. You can't "think of" some thing that will be fun. You have to play it and...
Great project High Templar Tassadar, I've looked at the files and scripts, to bad I'm not a programmer and only know javascript. If you happen...
Maybe it's fixed now. Only two lines of code required -_- var v = Quaternion.AngleAxis(Time.time * speed * -10, Vector3.up) *...
And going toward the player with a distance also doesn't work because it gets jittery. Things I tried that don't work. Parent Works...
damn, when you go forward/backward the objects slow down in their rotation. I used addforce to try and change that but they still slow down the...
Ogh, I'm such a screw up. SmoothFollow standard script has this all figured out -_- And to think I was eyeballing that for a couple of days...
Here's the full script The problem is that the object is now stuck to the left of the player. It won't move to the right. The offset only...
It's more the problem to have the object stay at a set distance from the player. I use this to have the object at the exact height of the...