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The keyword here is authority or control. It is really tricky to share object control via the network, so .. PUN doesn't. Only one player actually...
A timeout happens when there is a "disconnect" callback. You can learn about most basics like these in the PUN Basics Tutorial. Unity docs will...
I think with this track record of issues, I'd avoid using the UdpClient class. Try to make do with the Socket class.
This part "Since receive: 124934ms" looks a lot like a timeout coming up. The client apparently isn't getting anything from the server anymore for...
Is this for PUN? Latest version? Enable the SupportLogger and check the console for hints of what's wrong. Maybe something shows up.
In most cases, it is not very easy to sync an individual networked object to follow an animation / character. It is usually better to sync that...
You are right about this. Out of the box Unity doesn't provide determinism and just sharing input comes with plenty of downsides. But: Unity's...
Nice! Shameless plug two: In the mean time, try the Fusion Simple FPS Demo. It's not a "tool kit" to build shooters but aims to be quite simple...
Nice discussion. Probably went a bit over the top for the original question (with some details) but good! Some points I would stress: Start...
Matchmaking for Quantum relies on the Realtime API. It happens before Quantum is being used. So, you can refer to the Realtime API docs for plenty...
Well. It comes with a few drawbacks but overall, it will work. Stick to the "Shared Mode", so you don't have to worry about hosts leaving.
> how difficult/time consuming would it be to integrate Quantum into an already built game That won't work well, sorry. Quantum bascially a game...
This is too vague to actually help. I can only recommend to read and code-along the PUN Basics Tutorial. It covers everything up to this level and...
> Using Photon Fusion with shared mode is a requirement for any WebGL games ? Yes, it is at the moment. WebGL builds can not use UDP, which is the...
We'll keep compatibility with Unity and update the lower level APIs (the Realtime API and the Photon dlls are being worked on). Changes of PUN...
Good news: Photon Voice v2.55 (Feb 27, 2024) has VisionOS support (Opus and WebRTC Audio libraries). It comes with the latest PUN 2 as well.
CCU being -1 is a problem with the counters. This is being worked on. Some people run a DNS service like PiHole or use a DNS server entry, which...
The DnsExceptionOnConnect from the log looks suspicious. This seems to prevent the client from connecting in the first place (and then it doesn't...
Are you maybe re/loading a scene?
Ok, sorry for taking your description too literal. > i am loading the scene in OnJoinedRoom() Make sure only the Master Client does this. If...