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If your class is getting bigger and bigger, you are probably using the wrong workflow approach. Unity is designed to split up functionality in...
I want to detect if a player clicked on a specific gameobject. I used to do this with OnMouseDown, but that no longer works in the new input...
Thanks for the links! But I installed the VS Code package, I installed MONO, I regenerated the project files. I set the C# .NET scope to "global"....
This issue just keeps reappearing. Intellisense works for a short while, and then suddenly it stops working because something has been updated in...
I can understand that. I've tried all the solutions I could find all over the internet but Intellisense just won't work in Visual Studio Code. I...
I have followed all the install instructions to get Visual Studio Code working for Unity on Mac. I have installed MONO, I have installed the VS...
This is not working for me. I have two sprites centered in the sprite editor. But in the scene, when I place them at 0,0 they don't appear in the...
The bug is still here in the latest unity 2020 1.4 on Mac OS. It goes away when you click in an empty part of the scene. It reappears when you...
I have installed the new InputSystem package in my Unity project via the package manager. I have set the input to "new inputsystem" in the Unity...
I thought I solved the problem on Mac OS by re-installing the latest MONO, and then following the steps mentioned above: Regenerate projects files...
Just wondering, has this been addressed in Unity 2020? How can we easily assign other sprites to existing animation clips, without creating new...
Exactly! And when you have a public variable for a component, you drag a GameObject on the field, not a component! But even then you can...
I'm confused about the difference between FindObjectsOfType and GetComponent<Type> I'm creating a UI that has Toggles. I add them to the scene...
I created a new UI canvas for my game, but it seems flipped. In Unity, the canvas is looked upon from the back, and all the text is mirrored...
I have created a WASD and an ARROWS action map for the new inputsystem. I'm trying to use these maps from my script, by checking which map has...
I have a problem with an enemy gameObject that has several child game objects. The enemy (parent) gameobject has the rigid body and the box...
I have a gameObject that rotates around its own y-axis with: transform.Rotate(Vector3.up, spinSpeed * Time.deltaTime); This works, but now I...
When you add a canvas with event system, it doesn't check if you are using the new input system. You have to manually click the EventSystem and...
OK never mind... I found that the InputSystemUIInputModule has to be placed on the EventSystem that gets generated by the canvas. I can't delete...
I installed the new InputSystem package, and created actions and code that can read the actions, according to several tutorial videos. This all...