A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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@MKGameDev We're trying to push our project from Unity 2021 to 2022 and MKGlow is not updating correctly. I created a fresh project in Unity...
What a mess. There is simply now way to know what works with what. The user experience with all this is a phenomenal fail, and I cannot...
It is more about having a server-authoritative design, of which a server database is most likely a part. How you do this, however, is very big...
Because every moment spent on that is a moment not spent on making the game all it should be. Among other pretty much obvious reasons. Having...
Built-in Rendering Pipeline, please. The only one that is feature complete enough to use in a real game.
Not flexing, just describing my experience. We do get some attention from Unity, but we try not to abuse it. Sometimes we have intractable...
Well I've done my fair share of 3D engine development. I was the principal engineer/designer of HeroEngine, which is an MMO engine. We sold that...
Naw, you can make real stuff. This is what we're building with Unity (Built-In RP): [IMG] Making this work in Unity is.... tough. We look...
They would be very hard-pressed to poach talent from Unreal. There is quite a disparity in the two organizations, not to mention where people...
My guess is the issue is a lack of talent and resources and more things to work on than ever. They have the cash to do these things, but there's...
The difficulty here is that forward rendering of polygons just can't do that sort of thing. Ray/Path tracing can handle complex interactions of...
Unity logo is not an issue. Focus is an issue. If their focus is mobile games, they've won. It is pretty great there for most games. We've...
The other elephant in the room is the acquisition strategy both companies use. Unreal acquires companies/technology that really move the ball...
Yeah that's pretty much right. We're working on a high 7 figure title using Unity. Our team can get a lot out of the engine... but, our dreams...
You missed the best part of A* Pathfinding: You have the source. Oh, and actual support. What's that worth compared to waiting for Unity to...
You might consider the A* Pathfinding asset: https://assetstore.unity.com/packages/tools/ai/a-pathfinding-project-pro-87744 Does recast graphs...
... or we can go the super easy route: License the Unity source code, at great expense. Separately license Enlighten, at some significant...
So Unity. (sigh)
The Unity roadmap talks about Enlighten Realtime Illumination, and that it was pushed (from its original date) until Unity 2021.2 as URP feature....
Euler angles have gimbal lock issues. Try using Verctor3.Slerp instead of Lerp.