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hi is there any good tutorials that make a 3rd person shooter game starting form 3rd starter asset as it s base.. apart code monkey one.. a full game
i was wondering to purchase ooti controller and all its addons but i would to know if there should be a possiblity to have reuploaded all lost...
great asset... i'm plannig t opurchase it ... do you plan to add even ranged weapons like guns and throwables so we caa have a great solid...
i tried with several foot ik solution on the asset store but no one worked with rfps player character
as far you know anyone used an foot ik syste mfor the player in rfps?
thanks Peter for your time and explaination.. but i solved by myself simply needs to put the mesh render i dont want to show in tps mode in the...
hi i'm doing some test to change default character and i managed to make it to work correctly but in 3rd person mode i have strage issue as you...
is there a way to have wall avoidance in rfps .. i meam.. i know rpfs camera prevent weapon clipping into wall due to the use of a dual camera...
btw i solved the issue with the hideweapon bool on my inventroy script and i think i manage it in an elegant way.. here a video of my first pass...
thanks for your reply and explaination Peter.. but i think is something realated to the dedadzone pivot the dont align correctly when fps weapon...
i have dialogue system not in this specific proejct even if i planned to add in future due to the save system and such the fps weapons scirpt is...
thanks i added these line s of code in my player inventory public PlayerWeapons playerWeapons;(line 02) on main to refer to my FPS Weapons...
hey guys is there a way to disable the weapon animator or weapon script for a certain time.. basically i'm integrating my inventory system and all...
can you give us some infos about news in update?
thanks and yes i'll give it a try
can you explicate more? maybe an example?
did you find a solution mate?
can you share?
weird... NEVERMIND is a good guy..
hi any plan t oupdate this asset or dev is closed?