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I figured it out. I still had an asset installed that was used to post process a WebGL build for retina support. Deleting that asset and...
I have a Unity 2019.4.9f1 app that supports iOS, Android, and WebGL. The first two targets build and deploy without an issue. When I build WebGL,...
Thank you! That was it!
Actually, it might have other entries, but it can't have "arm64" or you will get the error above that you quoted.
Hum... Are you sure your array for UIRequiredDeviceCapabilities only has one element? That element should be String: "armv7". If it has both...
No worries. I hope it works!
Actually, an empty array shouldn't work. It needs a String item of "armv7" for Universal builds. The key is not to have both "armv7" and "arm64"....
Well, I don't have anything coded to remove the arm64 programmatically, but I do add to the info.plist in order not have to deal with the export...
The work around is to edit the project's info.plist in Xcode to remove the arm64 entry, then build your archive and upload as usual.
I'm having the same issue since 2019.4.7f1. The info.plist has both armv7 and arm64 under "Required device capabilities", which is not correct for...
No worries. Glad to be able to help. Unity plus Apple can run anyone a little crazy! When it works it's great, but when it doesn't...
Found the problem: it's requiring Metal. In Player Settings for iOS, under Other Settings, uncheck "Auto Graphics API", then add OpenGLES3 and...
I have this too updating an app to 2019.3. Looking in Xcode, "Required device capabilities" are armv7 and metal. This is a problem. Can I safely...
Thank you! This should ship with Unity!
I found the problem! It turns out that updating UTNotifications at some point changed it's default settings. The old defaults worked, but the new...
Updated to new UTNotifications 1.6.0, but still not getting OnSendRegistrationId calls.
I have a problem with a released app on the iTunes store. Both dev and production certs are valid. Some reason my app on iOS is no longer getting...
I'm using a CanvasScaler with the same resolution as livo_k and the missing input caret is back AGAIN. I'm using the latest Unity Pro (5.2.3f1)....
Thank you for this post! This information should be added to the Android Platform docs. Without this code change my Samsung test devices were so...
I have a multiline InputField and have had nothing but grief with getting the size of the TouchScreenKeyboard on iOS 9.1. I wait until both active...