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Cant wait to dig into it myself. ^^ The server coding looks familiar and I think its not to difficult to start coding there.
Looks good, so we are in controll how when it comes to pathfinding. But whats about dynamic Obstacles and Actor avoidance is this already a part...
Last year the UE got on the Iphone/Android, now they get on the browser with flash. Competitionin the engine markt is really good in my opinion,...
Maybe this thread gives further info... http://forum.unity3d.com/threads/104770-Generic-multiplayer-server-what-s-needed-in-terms-of-features
I think that's a hard topic, you may differ some things. The question is more, can you realistic release something that uses the full power of...
I hope they create an own solution instead of scaleform, something that has some synergy with existing tools. I think scaleform is in the end more...
Gotcha ;) yes exaclty something in that direction.
Thanks for your fast reply, I'm looking forward to your solution, seems to cover what I need and may give me a kick start for my own game server....
I couldnt find much about that, but how do you run pathfinding and collision on the server (like photon, smartfox ect.)? I could run it on one...
Hey there, I researched quite a bit about the AI topic... If you want AI bots there are most likely three solutions... First.. External Master...