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What does Semaphore.WaitforSignal actually do? Is it possible to disable it?
Never mind. It's done like this: app size of scene n = XCodeProject/Data/leveln + XCodeProject/Data/sharedassetsn.res +...
Answering my own question in case anyone else finds it useful! The following are anecdotal findings from a recent hardware upgrade. Results may...
Hi guys, How do I find the app-size cost of each individual scene file? For example, "level1 contributes 10MB to the app size", and so on. I...
New information: I did the same test using Unity 5.6, and the memory appears to be roughly the same as 5.4.2. In most cases, 5.6 is actually...
In case anyone else gets stuck on this, I found a blog online that explains (to an extent) how to get the GI and shadows into a custom shader. It...
Thanks @bgolus :) I knew about that page, but the examples only seem to support one directional light and vertex-based ambient from lightprobes....
Hi, I've got a set of entirely custom shaders (custom vert, custom frag). If I wanted to have Unity's real time lighting model working within...
@JonPQ Unity's QA team are still investigating it with me. I'm providing them with before&after memory trace data tomorrow. The current working...
Hello all, My team is in the process of rendering lightmaps for our game, and it's taking hours per iteration. We're looking to get a high spec...
I sent the report with the testbed project attached.
Hi povilas, Unfortunately, I can't share the project. It's about 30GB in size, and bound by NDA :( I tried making a small testbed project to...
Hello all, I'm in the process of upgrading an iOS project to Unity 5.5 (from 5.4.2). I profiled it on a few devices, and I'm seeing significantly...
Not working in 5.5.0f3. Tested on iPhone 6 running iOS 10.
Hi, My team and I are working on a game, which uses a tree model, where the foliage of the tree is created by adding layers of transparent faces....
Hello all, Is there a way to capture lens flares when baking a reflection probe? I couldn't find a way to add a flare layer component?
Solved it. I wrote a postprocessor that sharpens the image on import. :) [ATTACH] Code: public class TextureSharpener : AssetPostprocessor {...
Hi @Matjio . Sorry for the late reply. As requested, here is the texture.
Hello all, Apologies in advance if this is an old topic. I couldn't find any info online. I have a texture, saved from Photoshop as a 1024x1024,...
Never mind. Solved it. If you have a separate file included in your shaders that stores nothing but #defines, if that file doesn’t end with a new...