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I've been a Web Analyst for marketing agencies for a decade as well as creating ios/web/mac/pc Unity Apps freelance. I ran into this asset, and I...
The boats demo works on safari on the iphone right now actually. [ATTACH]
Anyone getting a similar error on this demo?: https://skinning-demo.cds.unity3d.com/ (Chrome flags have webgpu enabled) [ATTACH]
GA4 plrs! Will send Jersey Mikes gift cards. Crack that whip with oil and vinegar
it'd be nice to get raw socket connects
This fixed the problem for me as well, praisebe. I duplicated an older project to make a new project and it was just hanging on open.
def consider ga4 because universal is being shut down. Also with USD file format, this will be very important to measure things in the web "mod...
I can 100% vouch for this. Amazing plugin, used the hell out of it and was extremely happy with results. Nothin better, dude is a hero
Make a button that starts a scan, then end the scan like 10seconds later. Start Scan arOrigin.GetComponent<ARTrackedImageManager>().enabled =...
1. Yes, I can confirm this. 2. In Google Analytics under RealTime, it shows this, If you send an event, it's under events. Old data would be under...
WebGL AR without WebXR (because of Safari) in 2021+. Can look around but no positional tracking:...
webxr isnt really going to be a reality for mobile safari for a long time, so this is a long standing issue and will probably continue to be....
same issue (paid plugin)
Still an issue in 2021.1.12f1, just console spam that I have to figure out how to get rid of.
You know, I feel you about all your concerns. But, javascript browser games aren't "winning the market." We are here for the glory sir. stuffing...
If Devicepixelratio isn't in your index file, cropping textures with rect will NEVER work correctly on desktop webgl. Along the same lines of...
Still a problem in WebGL. VERY noticeable on Safari iPhone, will crash and not even work. Desktop WebGL is no problem. Note: using webgl 1.0...
config.devicePixelRatio = 1; fixes this issue in index.html
Unity is ninja adding a width/height to <canvas> even tho I hardcoded "canvas" and "#unity-canvas" to 1280x720 Just need to figure out how to...