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Thanks we will add a post build script to do so in the meantime, just wanted to confirm :)
On the topic of build sizes at least in the last 2 patch releases on our project and a blank project we have noticed that two versions of the mono...
I just checked against Unity 5.0 RC1 and the issue still occurs, is this something that will be addressed for the final version or will the issue...
I have submitted a bug now with the Unity sample app. Let me know if you need anything else from the report
Sorry - targeting ES2.0 on iPhone. We have observed the same problem on Android though.
Yeah its odd, it seems to be storing local information in SharedTextureData on creation for some reason. You can also see the call to upload in...
Up to Beta 18 we have noticed an issue with Texture2D.CreateExternalTexture. It appears to stomp on the uploaded texture (perhaps calling apply)...