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Are there any news on the release date? Like anything at all? We have stopped all animation related work in out project and work on other parts...
It's just a simple diffuse shader they're using but their scenes have high ambient lighting which make everything seems more flat. There's...
Make one of them into the child of another? oCarPit.transform.parent = CarHull.transform;
I bumped into this issue for the first time, trying to use a custom normal mapped specular shader. None of the workarounds presented earlier...
Yeh, I've made my own shader for that and was wondering why it didn't work properly. At least now I know it's a Unity bug. Thanks.
I can't find any addition info about dual lightmaps with forward rendering. Any help would be much appreciated.
I tried upgrading my old Unity Indie key with iOS and Android licenses, it added it to my account but the key itself is considered as invalid so I...
Anyone, please?
That's correct. Attach a character joint, rigidbody and a collider to each join you want to move when your character is ragdolled. Don't forget to...
Make sure the Alpha channel on your texture is flat and if you use "Flip Normals Outside" function in your modelling software, double check that...
The best solution would be to not to use rigidbodies on enemies at all or set the to Kinematic(might be wrong with the second one). That will...
Unity Flash doesn't support terrain as far as I know, you can read more about what Unity Flash can and cannot do in the Manual.
A common triangle count per character for a lowpoly model for a PC game is 1500-4000 (not that a poly usually consist out of 2 triangles). It...
I was trying to learn how lightmapping works in Unity so I did a bunch of tests. I was trying to make dual lightmaps work with forward rendering...
I figured out how to make the shader that I need. I'm gonna upload it to the wiki. Here are the results: (Toon Lighted Outline, My Shader, Bumped...
Hey, I'm looking for a special shader for my current project. Basically I want it to look like if you overlay a built-in Toon Lighted Outline...
Thanks, there's a change log/to-do list on my website, if you're curious about the progress....
Thanks everyone. Yes, XIII is where I've got the idea for comic book style effects. I think it adds a great feeling to my game.
Thanks. :)
New version is out: http://blog.xiphias.org/mfeotw [media] [IMG] It's awful, trust me.