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Quick note: If you have an iOS device, iTunes U is phenomenal. Professional instruction in just about any field. Not sure how much up there to...
I run on both and prefer using Unity on the Mac. It's hard to quantify as I haven't really had a problem on the PC either, but the Mac just feels...
The issue to me is neither piracy, or corporate favoritism. The proposal in my understand is completely devoid of due process. The idea that any...
Thanks guys.
Again, Thank you very much. Your second block regarding the on-the-fly generation of the shaders puts much in perspective. I'll be spending some...
I'm compiling the assets I need to submit to the app store. The Developers guide defines what screen shots are needed for each device, but for the...
Thanks Much, Jessy. I'll try and swap them out and test it. When you say "aren't suitable", do you mean from a performance standpoint, aesthetic...
My app runs much smoother in OpenGL 1.x. however in Xcode I receive these warnings(I guess): Unsupported:...
Basically, do a hit test against the texture before assigning the touch to your movement. The code in the reply to this post does just that:...
I use touch.deltaPosition after checking the touchPhase. The following is pretty specific to my game, but might help you out. The variables:...
I use Springpad. They have have an iPad app and a browser plug in. I'm able to note whatever from wherever., attach related links, add tasks, etc....
I've noticed that when I add or remove scripts via the inspector MonoDev reloads the project, but I find that I have to close MonoDev and reopen...
No problems with performance on either iPads or phones. Maybe even a slight increase, but I've been doing some clean up so it might be that or...
Thanks much Raycat. I think I'm going to have to go ahead and create some additional assets to support the 3GS is cases where scaling does not...
Is it possible to submit an app that works on iPhone 4 and up and the iPad and not support the older generations of the phone? I imagine this...
I am simply loving TestflightApp. Awesome tool and you can't beat the price :)
Am very happy with it so far. Using it on OSX Lion. I went ahead and updated my project. The additions/fixes to the iOS version make it worth it....
Backed up my project and updated. Works great. Had a few minor issues with some prefabs (I went a little crazy with nesting), but otherwise -...
Thanks much for the link. I'm at that stage myself and find the documentation less than clear.
You're most likely correct, but I would still request clarification before using them myself. it's the "in any way" part that gives me pause....