A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
It worked! I even made a batch to be able to call this command from the context menu! Thanks guys!
Hey @dnnkeeper, tried the command, but that just opens the Unity Hub, and I could not get the Unity Editor to "see" my headset or controllers....
Have you guys read the whole 3rd page of this topic? If so, give a shout, I might be able to help some more.
I agree with Blacklight28, it looks really interesting, will be following this one real close. As you said you were working on this one alone, if...
would you mind sending me this texture just so I can test over here? I've never experienced this type of problem, nutmaybe is some configuration...
You mean the texture appears incomplete, or does it get streched? I have never tried doing it like that, I first tried with only the Matrix...
Look, after the matrix line, I just code all the gui absolute, like: GUI.matrix = Matrix4x4.TRS (Vector3(0, 0, 0), Quaternion.identity, Vector3...
I don't know if I understood you correctly, but all I do is place this line in the start of the OnGUI function: GUI.matrix = Matrix4x4.TRS...
@gnoblin: check this link: http://www.artoolworks.com/support/library/Creating_and_training_new_ARToolKit_markers after creating the file,...
figured it out, the data folder must be placed outside the folder created with the build...working beautifully now, thanks a lot indy138 :D you...
I have placed the all the files that were in the Data folder from the demo, in the Data folder from the build, and it still throws the same error?...
wimeck: on the same site you downloaded this project, there is the UnityWebcamToolkit, download it, and when you run the project, you will see...
indy138: I have been getting the same error after I build the project. Problem is, from the same place you download this beta, there is the...
Glad to be of help. But why is it not perfect yet?
try looking for the function transform.Rotate I would help you with a full code, but I don't have unity in this computer. but just look for the...
In the 3D platform tutorial, there's a part explaining how to put flames and a light on the back of the character, so they appear when you...
Sorry to kind of hijack the thread, but that rim light pass you got going on, any chance you could post the code from that shader?
Ow, I never actually coded for it to be only back sided or fof, so I didn't know, sorry...:(
Actually, is not taking that line off. It is more like: Cull On //Don't render "inner" faces Cull Off // Render double-sided
...SeparateSpecular On Lighting On Cull Off ... Just the cull off part