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thanks!
I want to make the screen "flicker" during the game. I have achieved this before using directional lighting and then adjusting its luminosity....
How do I get the exact 2D screen position for an object in 3D world space? I'd like to position a GUITexture such that it is directly over a 3D...
Is there a scripting method that acts like Vector3.Lerp that will help me move an object from one position to another without the "easing in" effect?
I was able to import my AI file into 3DS Max, and the the outlines all imported correctly but without the shading. I'm not familiar with using 3DS...
Awesome, thanks Eric
The animation sprites for each enemy target in my game are stored on a 1024x1024 texture. My concern is running out of memory by loading too many...
I'm very interested in Win Phone 7 - I'm a big fan of the music subscription model. The Zune HD has a great interface, nice to see it extended to...
SM2 is awesome, definitely recommend it.
Is there a tool that will convert a vector file (like AI or EPS) into a flat polygonal object that I can import into Unity? I don't need the...
@bliprob: where do you usually init? I was thinking right before I display the leaderboards or right before I submit a score, whichever comes...
Cool, thanks for the suggestion! But that tells me when it's init'd so I can display OpenFeint related buttons, my most pressing problem at the...
Ya that's exactly what is happening. I'm using the Unity code they supplied which automatically initializes when the app begins. Where's the...
OpenFeint is causing delays in our app startup times as well
What's the best way to break a fixed joint (or any joint, for that matter) from within a script? Is there a way just to "unhook" it? I'm sure I...
I'm experiencing this problem using iPhone Advanced 1.5.1. Basically, I have one plane moving over another, being viewed at a slight angle....
Just an update: we resubmitted with 1.5.1 and our game was approved today and is now in the App Store. Thanks to Unity for providing the fix...
Because this thread has a lot to do with Apple's subjective and inconsistent app review process, something that makes developing for a growing...
We resubmitted using 1.5.1 RC1 as well, will let everyone know how it turns out. Doubt we'll get a rejection based on the same private APIs; we...
I'd still recommend Unity iPhone. They have been very quick to address this problem. The real problem is the app review process. They should...