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Yep, sorry I hadn't seen that when I posted here. Keep up the great work.
Hi! Thanks for this great tool. Works perfectly in 2018.3. But am I going crazy or does it not work in HDRP? Would love to put the fulldome camera...
Can you remind me how to re-enable Metal? And thanks for the tip!
Sorry, swamped with other things. Trying again is on my list. I have searched for any updates on eGPU use on Mac with Unity, but have not seen...
Hope someone can help. All I find searching on this is other people with particle problems! I got a great demo going using a script from Unity...
Additional info - I am running a 2018 beta version of Unity. You would think the latest would work. But I will try the 5.6 VR version and 2017...
Hoping someone is still working on this now that Apple has announced new compatible eGPUs. I bought the Sonnet Breakaway Puck with RX570 and it is...
The audio reactive export pipeline to Unity is fantastic but I would like each Tilt Brush object to have and react to its own audio source....
You may have solved this by now. I had this problem. It seems that Unity does not find the Tilt Brush shaders at first. These are in the Tilt...
Chris - Thanks for jumping in. iPad Pro has A9X processor. And I think I just got it working! I had been working from a project someone posted...
Okay, disconnected from Xcode, tried reopening the app. This time got waiting for editor connection. So far so good. Went back to Unity, tried...
Hi - Trying to get UnityARKitRemote built and running. Using Latest Xcode 9 beta 4, tried both latest Unity 2017.2 beta and 2017.1. High Sierra...
Adam - Thanks for the quick and thoughtful response. I have taken a look at Cinemachine and it is an amazing tool. I'm doing a personal bootcamp...
Any update on this? Is it possible now in 2017.2 beta and the preview build of Cinemachine? Related, can Cinemachine work with multiple VR...
Another update on my setup (2013 Mac Pro, not EGPU) - I am finding the limits of what I can throw at it, but it seems that using Unity...
Answering my own question - the solution by kaelb above, the water.cs and FXWaterPro.shader, worked well for me for reflecting objects in the...
I just tried water for the first time in VR. I am glad to see that you folks have been working on it. Just to be clear, can I use one of the...
Okay, seems to be building fine. I may have picked a scene that was too complex before. I did wonder, when playing the build, why I was getting a...
Thanks for the response. You are exporting a build for MacOS, correct? When I tried, I got a black screen. Is there a build setting I am ignoring?...
Hi folks - I just got all this running pretty well on a 2013 Mac Pro/Unity/SteamVR/Vive - pretty happy with it. Many thanks to Unity, Apple, Steam...