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I stopped using Unity3D , paid a year for nothing. Good luck, you are pretty near to understand me.
Good luck and have fun ;)
Hey guys! Take care using Unity UNET because its not ready for production.
My two cents, In the past I've bought some of these cool assets. They are useful because integrate pretty well between them to make the things...
Hi @PedroRamos I did nothing else, just opened the port 7777 in the sever firewall and started a websockets server. Send me a pm and I'll try to...
Enable websockets in server and client, both are required.
It's working pretty fine, I did both tests, in a fresh install and my custom project. And the daynight looks awesome with a fully decorated...
public abstract bool CanAttackTarget(Entity entity) instead public abstract bool CanAttackType(System.Type t) Allows different object instances...
Its a feature request, Using "is" instead "typeof()" to compare object instances could let us to define a PlayerInstance instead modify the...
Thanks for your support! I was testing with a webgl client uploaded to my webserver, connecting a remote headless linux server via websockets....
Tested the headless linux server with websockets enabled in a remote machine and running a WebGL client connected to the server in another remote...
Hi @vis2k, Currently I'm testing the 1.30 with 5.3.5f1 and I'm receiving the following warning everytime I start the game. NetworkManager...