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Oh I see, I'll take a look at it thanks! But I hope @NoelStephens_Unity can give me some help so I can make it work with netcode!
Yes that's exactly the problem I'm facing! I have been trying different approach but nothing seems to work :(
I already have server reconciliation, when there's a mismatch, I rollback the client to the mismatch momento, fix it, and replay all the inputs....
Hi all! I am making a game that uses netcode + relay. And I've implemented client prediciton and server reconciliation, and everything seems to...
It worked just by changing the connection type to "wss". THANK YOU SO MUCH!!! I swear I'm going crazy trying to make a multiplayer game xD
Hi, I am trying to set up a very simple project to test connection between players, and I manage to get it working with relay. I saw that Unity...
Hi everyone! I am working on a small game, which main mechanic is to lift a cover of a box, to let candies fall inside, and close it to prevent...
@Tim-C Yes! The error is gone in 2019.4.1! Thanks for the help!
I gonna try it this night and come back with news, thanks!
I am using 2019.3.2f1, I download the package from package manager
To add more content I have the same error, since it refer to this line: cullingParameters.maximumVisibleLights =...
Bumping this, I know is 4 years old, hopefully is there a solution now :/
Funny I got in a similar conclusion. I made a file check and if the file dint exist I just created it. It is also usefull since it a simple text...
Hi then there's no way to open the actual folder? I mean I could place a text file there but it could be deleted by the player and then all will...
When using @zalo10 solution, it does work. But it somehow invert the position of the mouse:...
Hi! Sorry for necro this old post, but this is the only thing I found about this... I have problems making the window click-through unless there's...
Thanks for that info. I make a search on google but I found nothing, maybe I used the wrong keywords :/ You mean something like this right: [IMG]...
I try rotating the Platforming, to match the stair collider inclination, and change a lot of values and test. If I can make the player go through...
Hi, I want to make a 2D stair, that can be walk through, and only walk over it if you "land" on it. I mean if you fall on it, or if you are next...
Hi everyone, I need some help solving this. I made the navmesh are the more narrow I can, so the model dont go trought walls when walking, but...