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Question: Why do fantasy weapons have to be cartoonish? It annoys me to no end that weapons in fantasy games always look like oversized Kit...
Price on the longsword and sword and buckler sets have been reduced.
See, I didn't use Unity to create my Normal maps. I generated them myself and saved them as DDS files.
Something's not right about that, considering the built-in Parralax shaders require a Normal Map that's RGBA, with a grayscale image on the Alpha...
At least in my experience, putting the grayscale version of the normal map into the Alpha Channel can fix some lighting issues even if you're not...
Did you clear your original seams before creating the new ones? If you don't clear the existing seams first, the new seams will just be added to...
I've used Rhino3D, AC3D, Milkshape, Blender and GMax. I have to say that I'm finding Blender to be the easiest of the group to work with. Granted...
I've been having problems getting the poly reducer scripts to work with any semblance of logic. Both the Decimate modifier and the script you run...
Jaimi, I tried doing that very method for a Lorica segmentata model for Neverwinter Nights 2: Using careful selection of the vertex groups to...
I'll add my +1 to this as well.
Anyone? Bueller? Another thing I'd like this to do is "layer" equipment to allow a character model to have more than one piece of clothing or...
I had a question about some particular things I wanted to do with character modeling. Let's say I have a character in an RPG, and I want there...
[img] Tweaked the specularity on a few details on the sword to make weathering already present "pop" more. Added a slight change to edge of the...
The blades, hilts and grips are all designed for tinting and each is a separate material so spec on metal and leather parts can be adjusted...
All models are normal mapped, specular mapped and reflection mapped, though the effect certainly comes across much better in motion (the images...
The 14th-15th Century Longsword, the first release by the Wyrmfýr Forge, is now available in the Asset Store. I've decided to forgo adding...
Ok, this is weird. As soon as I added an Alpha channel to my Normal map it immediately fixed the seam and some otherwise poor lighting on the...
I was doing some work on a model in preparation to submit it to the Asset Store. Everything was fine before doing some modifications on the poly...
Eyce, Your pack is ALMOST what I'm looking for. You don't happen to have one that also adds Reflection using a cube map to the Normal-BumpSpec,...
Coming soon to the Asset Store: The Wyrmfýr Forge will specialize in providing assets for developers seeking more realistic takes on Medieval...