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Thanks for the tip @hmx_manrad - I have since updated the Git with a v1.3 :)
Oh cool, I ran into PA Particle Field when looking for alternative methods, cool stuff :) Thanks for the pack method, was also on my "to try"...
Please support my request on Feedback, this can be easily solved for the time being if the Particle object would just a have a .color2 that would...
Thanks for the quote, I can't see that feature on the roadmap though. Thanks for the response regardless! EDIT: Nevermind, it's under particle...
Did you ever figure this out or is it still not possible to pass in extra data through some channel? I currently abuse my Vertex color to pass in...
I'm currently working on porting a few Particle Systems from Unreal 3 to Unity 5. Some of these particle systems use rather complex materials for...
Thanks for your comments, I figured as much. So the only way to make "real" ambient light work is embedding it as part of a shader? I do have a...
I actually figured this one out, and it smells like a bug. When I replaced my glass shader with an Unlit/Transparent and assigned a texture with...
Hello, I'm currently porting over a project from Unreal 3 to Unity 5, for most as a learning exercise. I've come to the point where I'm playing...
When making a custom lighting shader, how would one go about factoring a diffuse into that? If you look at UDK for example, when you make a Custom...
I still use it myself constantly so if it breaks at any point, I'll try to fix it!
Fixed it myself, Unity hasn't exposed this behavior yet, probably due to its experimental nature. However, if you are really dieing to get access...
I'm currently working on a custom editor which requires me to print out material fields in a certain fashion. For this I can use ShaderUtil to...
Just pushed a new version to GitHub. v1.2 (27-05-2014) - Clips are now inserted relative to the camera position (top left) or the currently...
Pushed a few updates on Shader Forge Extensions, GUI revamp with search option: [img]
Just pushed a new version to GitHub. v1.1 (26-05-2014) - Various bug fixes to prevent Unity from crashing - Added search option - Updated the GUI...
I just released Shader Forge Extensions, which allows you to save selected nodes to a file to re-use them at any time.
Introduction I've been using Shader Forge the last few days, and while it's a really useful tool, I kind of missed the possibility of making a set...