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Hi, Glad to hear that you are looking into using the new Shortcut Manager APIs. We were expecting that with the APIs we have exposed so far, it...
Can you submit a bug? I don't think there is anything you can do in 18.3 at the moment to workaround that... In 19.1 you will be able to remap any...
As Shawn said thanks for the feedback, and please keep it coming. While we go through them, I just would like to let everybody following this...
@sschoener thanks for sharing, it does sounds like an interest project! We have taken notes so whenever we are ready to take the next step in...
@sschoener That is the general direction we want to go, we would like for all of our UI to go through some kind of command system, but we are not...
Hi Ziboo, Yeah we did change the behvaiour of labels when the "3D Icons" option is enabled in the gizmos menu. If you uncheck the "3D Icons",...
Hi Kujo87, There is not info here to figure out what did go wrong, it would be great if you could open a bug with the project before the upgrade,...
Hi! I tried to reproduce your issue locally, but I don't get any errors on my test project. Could you send me your editor.log containing the...
Does this only happens in 5.0 or it also happens on older versions of Unity? There is a bug in Unity 5.0 that might be causing the issue, we are...
We have just released a fix for some issues in the Tools. There was a dialog missing if you project contained some invalid files. Let me know if...
We have just released a fix for this issue. There was a dialog missing if you project contained some invalid files in your project. Let me know if...
@kxsang We have fixed a bug regarding this issue, it should be out in the near future on a patch-release. For now, as a workaround, please make...
Hey Guys, Sorry to hear you are having this issues :/ I am looking into the issue right now, but I can't reproduce locally. It would really help...
@Darkcoder We worked a bit on optimizing the Enabling/Disabling of UI elements. The spikes should be much smaller now. It should probably be out...
You can submit a bug from inside the editor (Help -> Report a bug), this ensures issues doesn't fall through cracks :) I believe the issue here...
Hi, You can't modify this.text inside a OnFIllVBO, that would cause a loop, since modifying this.text dirties the component and will call...
@hanger: As far as I know we don't use delegates in the Runtime, only in the Editor for the UI System. You will probably see a much smaller spike...
@Foxxis: It's good to note that the UI batching system is a separate system from the existing 3D batching system. And as far as I know we haven't...
Hi! Will comment on what I know from the top of my head right now, and will investigate or ping the other devs that should know about the others....
You can access the Best Fit font size used on a Text component with something like this: textComponent.cachedTextGenerator.fontSizeUsedForBestFit...