A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This really depends on what you want to achieve. For stylized props and characters, Zbrush Core is sufficient most of the time. The sculpting is...
I'm pretty sure that also helps.
It get's even harder when you hanging around this forum all day long, isntead of doing something productive :confused:
Not for me
Maybe because Unreal devs are more busy with their games, than participating in unecessary Internet Drama/
At some point Care to elaborate?
You bet! They're well aware, that Blender is one of the most popular 3D packages, especially among indies. If not the most popular. And yet,they...
Tried to create some realtime food porn. These are screenshots from Blender 2.8's Eevee Viewport. Textured in Substance Painter. [ATTACH] [ATTACH]...
https://store.steampowered.com/app/741990/Wild_Animal_Sports_Day/
Yes. And you can reach me if you plant some magic beans :)
[ATTACH]
You get Zbrush 100 USD cheaper if you already own a Zbrush Core license.
Yes, that was the game. It was definitely graphically on par with the games from that time. The assets were all made by one German artist, when I...
Oh really?! Haha that‘s interesting.
This is a good point. And applies to gamedev in general. Back then there were just around three people creating the Tropical Island demo and Avert...
Actually at this time, Torque was the only engine that took a similar approach. Unity was kind of an underdog, that people from the Torque forums...
Does this solution bring anything revolutionary new to the table? I mean there are already quite a few Voxel GI solutions available. Like Nvidia‘s...
Unreal Engine does support it already. At least in an experimental state. But no official support from Unity so far. And that‘s quite interesting,...
I get what you trying to say. And I agree with your overall sentiment. Simplified style doesn‘t mean it’s easy to make. And I appreciate everyone...
It‘s been a while since I posted here.. A stylized pirate treasure chest. Zbrush, Blender, Substance Painter, Unity 2017, Post Process Stack V1...