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guess work ;) I had: keep com.google.android.gms.analytics.* keep com.google.android.gms.auth.* keep com.google.android.gms.common.* keep...
I had many errors when exporting the project, in the end I used a utility called JarJar to reduce the size of the google play services - was the...
@bitter from what I have read, this is the support that google have offered to deal with the large number of function inside the google play...
@bitter would it be possible to specify which components of the google play services from within unity using the build.gradle as described here:...
Yeah I'm not in China! It was a mission to get someone to check that on iOS for us. It's a very nice plugin btw, I wish I picked it up earlier,...
Hi tonic, So I gave your plugin a go, it uses captive.apple.com and I can confirm this does work in China for iOS. (I've been told that in China...
Hi tonic! Has this been field tested in China? i.e. I believe the Chinese government block access to certain site like google... Thanks
In XCode you can attach the debugger to a process... Debug>Attach to Process>ByProcessIdentifier(PID)orName...inXcode But if you haven't built...
I have UCB setup to create both Debug and Release versions. I did have to request (via a ticket) to have access to the advanced settings. For me...
I noticed unity 4.5.5 has support for iOS 8, does that mean we'll have xcode6 soon?
Thanks Nate, sorry to be pushy but do you have a time line you are working to? When I look at the build server I see a wall of red and this makes...
Hi! Will UCB be updated to use XCode 6? (The build logs say UCB is using XCode 5.1.1) I'm finding some plugins require the build to target iOS 8...
nice one :)
You could create a new certificate/mobile provisioning for adhoc release/test builds with the cloud service. When you want to create a version to...
Thanks for the reply. Is a dev build option in the pipeline then?
Hi, Is there a way to specify to create development builds? Thanks
I'm having issues with SoundManagerPro, in a very simple set up I play a short 30s audioClip using the SoundManager.Play(clip, true); api. While...
I've seen this error unity 4.3.4f1, it has occurred for me when I've added an event to an animation and the event time line had no red line...