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I ran into the same problem today after installing Unity again after a hiatus and going back to old projects. For some reason the default(?) third...
Thanks. Now I'm even more confused as to why I get that error then. I'm using Unity and Visual studio on a Windows 10 PC, alone, and don't share...
I've had this issue for some time and tried all the fixes like changing the settings, but I still got the error. Then I got to this thread and...
For an indie I think the most common thing is using contractors/freelances so that you can use occasional work for hire when your own skills won't...
So first of I'd say try to build the game in layers. So as was said before above me try to have layer 1 be your character, the combat mechanics,...
@Kiwasi Well for a professional that's too low, but for hobbyists or amateurs that seems like a nice addition per month. Having just seen some...
Seems like some sort of 'active' vs 'idle' mode to me where the phone/device goes into 'active' CPU/GPU clocks when you first start the app, but...
$150 to $900 USD a day? That seems insane to me and many people would be happy to earn that in a month. Having done that with 2 people in 1 week...
Wouldn't the simplest solution be to just like.. add gravity to it (the bullet rigidbody)? I assume you have the firing and speed of the bullets...
I'm no expert myself so take my advice with a grain of salt. There doesn't seem to be any 'destroy' code in the script you provided, therefor I...
I've read your description and though I'm not deep into programming I've been messing around with particles for the past few weeks so maybe I can...
That fixed the issue with StartDelay. Now these errors are remaining: "A field initializer cannot reference the non-static field, method, or...
Alright. So this is the DelayScript I have on the DelaySphere (prefab): using UnityEngine; using System.Collections; public class DelayScript :...
Thanks. I've made a DelaySphere prefab with scripts attached and an empty 'spawner' object, but for some reason I get all sorts of errors with the...
Again, thank you. Before, I changed Image/Meshrenderer to GameObject and that turned the object off completely right? Could I use another object...
Thank you. It works now. Sorry for the misunderstanding. Is there a way to have the " StartCoroutine(WaitToDisplay(2.0f)); " visible and...
Ah ok, I see. I thought that Image was for 2D and sprites or something so I turned them into game objects. I get the following error message with...
Thank you for helping. I altered the first set of code to the one below (3D with game objects). It does turn off the game object but it doesn't...
For the past few hours I've been trying to recreate a GIF (which is how I learn) that consists out of balls that move to the opposite side and...
I just used this code for a script (C#) and as far as I can tell it does exactly what it needs to do, make an object follow waypoints. The object...