A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey, I am sure you will get help as soon as you start posting your issues. It's good to plan your project and by the looks of it you got that sorted.
Hey glebski, I try to only use functions when they are needed. So I would start to use that function only when a user puts a finger on the...
yes, that is because the brackets are wrong, it should say Mathf.RoundToInt(mag).ToString(); One word of advice is not to chain too much when...
are you sure that the listener is still there? Are you sure it's the same object you are looking at? My first step would be to add a breakpoint on...
first make the value of magnitude an int and convert to string Mathf.roundToInt(magnitude).toString()...
Cheers! That might be helpful in the future. I am working on an idea and it will be published on a couple of devices, so the default solution...
Yes, that was my initial approach, they have the same results unfortunately
it looked good but with my loop in there you still hear that hickup. Surely it can't be too hard to make a seamless sequence of sounds? Is...
hmmm my first tests are promising! Thank you for that. I am used to working with events so these kind of approaches are really new to me. You...
Hi, I need to create a seamless sequence of a couple of sounds in a row (dynamic sequence) So if sound1 is finished, I want sound2 to start...
Hey, I think you should start with the basics. If you don't know how scripting works, just follow some of the great tutorials Unity provided. In...
It is pseudo code because I don't know how your code is setup. You will need to create the functions on the player (the GetPrevPos and...
Hey, I haven't read all your questions but don't worry about it, that's where the community is for! My approach would be something like this:...
Instead of creating every instance (say bullets) you could start with a bulletPool of 200, every time a bullet hits you don't destroy it but put...
We are almost done building our first Unity project. Coming from a Flash background we used an MVC (Model,View,Controller) approach. The game is...
if you multiply a number between 0-1 by itself you will get a slow rising curve at the start but as soon as you come closer to 1 it will rise...
your last solution is almost correct you declared the variable "damn" only in the scope of the Start function, other functions won't be able to...
Have a look in the demo project (angrybods) and how they handle audio. It's something like this: player checks for hits check if colliding...
Under the EDIT button next to FILE
Let us know how you solved your issue, I am still encountering the same thing ( although only in the editor and not when exporting it)