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I also get these matching exceptions following those: ArgumentException: Getting control 0's position in a group with only 0 controls when doing...
I'd also like that fix for those exceptions, they are pretty annoying.
Yes, it does work with newer versions of Unity. The audio preview material breaks and goes pink, but can be easily fixed if you use that.
I had a similar problem, but as it turns our I was passing collider.bounds.size instead of collider.size to Physics.OverlapBox, and that increases...
Sorry, no, it doesn't support VR, and I have to immediate plans or time to do it.
1. Just tested it on Android, and it doesn't work out of the box. Unfortunately I don't have time to debug why not. 2. It works fine using...
Sorry, I don't remember if I did, but I think I never found the time to do it. And I don't remember how I got around this (but I did).
Should be easy to change it to add that, but no, the current version doesn't tweak the fog.
Another problem I have: notifications don't "Expand" - I only see the contracted versions of my notifications, and I am unable to read beyond the...
Dude! Your UTNotifications/Sample folder is making it add the READ_PHONE_STATE permission on Android! I haven't keep the binary search on it to...
Win 7 64 I do have another, much more pressing problem tho: After integrating UTNotifications, my app is now requesting for permissions to make...
Just dropping in to give some feedback regarding usability issues with the profile system: - The image loading dialog doesn't work with *.png -...
Yes, setting it to an empty function suppresses the warning, thanks. I still think the docs should be updated, as they misleadingly say that you...
I was implementing a touches wrapper to get around the lack of support for Input.simulateMouseWithTouches on WebGL, and it turns out that...
As of Unity 5.3, setting var Module = { // ... compatibilitycheck: null, }; in the index.html file does not get rid of the mobile...
I know WebGL is not officially supported on mobile devices, but this will also raise problems on ultra books with touch. Since this already works...
Of course, I'll need to translate the alert message into user-friendly language, but this certainly helps. Thanks alexsuvorov!
Firefox apparently blacklist certain combinations of GPUs and/or drivers from running WebGL content, which throws out the following erros to the...
Thanks! A least on my game, it's impact on performance is very low. Might be a bigger issue if you are building something for mobile, but on PC...
Beautiful, thanks!