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that was my last game with Unity. I'm sorry, but this idea hurts.
I simple use the resource hacker tool for my exe files, very easy to use and works fine ^^ :) open the exe file -> edit -> compile script -> save...
Yes, I can confirm it. I get the same error message (after building), since I have added a new Layer to my Terrain (now 5 Layers). Unity...
and what about Xbox Series X? Is this supported? On Windows the controller is supported but what on console?
same here. I'm on Unity 2021.1.22f and need over 5 minutes for my project until the editor opens. And that's on my high-end PC. Very terrible....
currently I have solved it with reloading my saved layout. But the bug is still present after reopening the project.
Same here with 2021.1.16f1 When I open my project and play it (maximize on play enabled) then it works. When I click on my Terrain Gameobject in...
Same here with 2019.3.5f1 :( Assertion failed on expression: 'task.rasterData.vertexBuffer == NULL' UnityEngine.GUIUtility: ProcessEvent(Int32,...
Thanks a lot! But what when I have currently only Xbox Creators Program? I have startet ID@Xbox program too and I‘m waiting for approval but 30...
Is Microsoft Account Manager an phantom? I've contacted microsoft support using windows developer website, chats, email, xbox account support......
Please, continue the 2018.2.x Updates too... I can't upgrade my project to 2018.3 because I get a lot of errors and bugs with rendering.
I have upgraded unity from 2018.2.19 to 2018.3 and now my game is destroyed. But I have created a backup before upgrading unity and my project....
I wondered me after update to 2018.2.15f because it was not possible to playing my game, looks like a Freezing Screen. I find out that after...
thanks, then I will update my code and choose for a input system that can show me the correct controller names. I have tested it with two xbox one...
Is this a good Idea to use the "useXInput" property for detecting the correct name of the jostick for using XInput later after reseting Rewired?...
@eses: Thank you very much! This is exactly what I needed. thx :) You have really help me to solving a big problem. :)
I have created a menu screen with some buttons using event system and event triggers with unity button script. With Mousepointer it works great,...
Thank you too for your very good examples and explanation! I was confused too, because "active" is still works fine and it's not read only....
@lordofduct Thank you for your great infos about new active functions. I'll take a look to "activeSelf" and "activeInHierarchy" too. I have...
thanks! I'll update my code to using SetActive only. :)