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I'm trying something similar. I modified(hacked :))) URP to get ambient light from reflection probe. It works ok but there's a catch. Can't rotate...
@Kurt-Dekker thank you for your reply. That's just my experience. I've tried different "flavours" of this pattern(e.g. monostate) and usually end...
Hello everyone, I'm starting this thread to discuss general approaches to design components and communication between components/game-objects. I...
I see that this unfortunate lighting accident was a big setback. I wish you luck and hope that you fully complete your contribution to community.
If you’d read through the thread you will find that you aren’t the only one who’s using Gabriel’s awesome blog or source engine documentation....
Somehow it's funny. I constantly get links to this thread when I'm searching for server authoritative networking solution for unity3d. Is it that...
Nice one. I'm playing around with Mirror networking for unity. It's an open source implementation of UNET with multiple fixes. Right now I have...
Hello. I'm happy to help. Sure, no problem you can use it.
This one works. Thank you. So the only issue left is open/save files dialog not showing up but I can leave with it. Edit: Answering my own...
Doesn't work for me when using UnityHub. I start unity from folder with GTK_CSD=0 but it starts UnityHub. And Unity from UnityHub starts with...
Hello, Haven't work with multiplayer lately :(. And I haven't tried new networking yet. I'd say, stick with UNET for now. I don't thing that new...
Haven't touched this code for ages). Take a look if position has periodic updates and not only on change updates.
Thank you. Works like a charm.
It's all standard thing. Create additional states in the Animator controller and pass variables to animator when needed.
Hello Yes there’s a custom IK. It’s already in the demo project.
Hello and thanks. I’m not sure if I’ll get my hands on this issue any time soon. If you have a fix for it please make a merge request.
Hello Dreamer. Yep that’s inheritant problem of all interpolation algorithms. To be smooth it has to have several values saved in the buffer for...
Hello, Usually that means that animation doesn't work properly. Probably non humanoid rig.
Hello, I'm not sure if this approach is still applicable. But when I tested it created quite good illusion of red dot in the distance. I know that...
Hello everyone, I've decided to share my true fps demo with you. It's a simplified functionality from my side project. Demo can be downloaded from...