A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
They are very good trees you got there mister, you should add some more shrubs and trees to your store, and sell some different grasses too :D
The age old saying of "it's all in the art" reigns true
Fallout 3 doesn't use real-time shadows, you could build a game with an overcast or night setting and bake the AO in your modelling app
har har har it's a video, surprise surprise there is now downloadable real time tech demo. Don't believe all you read on the internet guys, anyone...
From what I've seen while using it, it's not great for very large projects or serious games (not stable enough, can eat/break/corrupt your assets)
this is the offending script
Usually the errors only show up during the game which doesn't matter (if it works who cares) but now they are showing up and preventing me from...
Assets/Ravaged World/WorldScripts/SkySystem/SkyTime.cs(19,33): error CS0120: An object reference is required to access non-static member...
I'm going to make a point of resurrecting all the threads of people having this problem as I'd love to see it fixed and it's not been fixed...
but noooo, after countless versions of Unity, the "Internal compiler error. See the log for more information" error still persists after all this...
I've been playing around with textures but you can only do so much, does anyone have an atmospheric scattering shader floating around that I can...
I don't see a download link
Good luck with this, once you see this error your project and your Unity installation is toast
Someone MUST have a flying fps camera script, I've searched the 31 pages of search results and nothing
I tried it and now it has broken my 'play' button :( Get this red message along the bottom Assets/Standard Assets/Scripts/Camera...
They STILL haven't fixed this, It's ruined my project and it killed my friends Unity installation
I've spent the last 4 hours trying to hack the fps controller with no such luck, All I need is the camera to move forward, strafe left, strafe...
I can confirm that fbx works flawlessly with Unity, and Collada fbx works with mesh import in Second Life, Substances are REALLY kool, I wish...
yeh sorry I didn't know your intentions, admin please remove this thread
Yeh and when I log in, I don't have any new IM's here :/