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Sorry, I can't upload anything without author's permission. Besides, I don't remember which scripts/lines I've modified.and there aren't much to...
So I'm still using this. Tried odin but it dropped my productivity. Advanced Inspector is still working on the latest unity(2019.3.3) though I...
Unity's Text component doesn't work well with non-latin languages like Chinese and Japanese where there are no space between words. (The default...
Thanks for the reply! Sounds like the Visual Effect Graph is the way to go.
When you have slow moving particles(like snow particle) on your camera gameobject's child and make its simulation space "world", and when you move...
The bug has been there since the new prefab system was implemented and still not fixed in 2019.2.2. I have a window like prefab something like...
I really wish Unity makes Advanced Inspector the official package. It's still the best inspector on the asset store. Here's a little fix for...
Does rendering a screen with a camera using renderTexture which is set to half the screen resolution, and rendering the same screen with a...
I'm writing an editor again.
I see no use for meta files in streaming assets folder yet I have to search and remove them all when I build a game and release it. Can you...
Thanks for the reply. The database is arrays of some data structure and by saying "loaded manually" I meant deserializing manually by using fast...
Hmm, I just tested with10x50MB of scriptable objects and while it takes ages to save/load the scene referencing them, it doesn't seem to slow down...
I have a huge database in my game which doesn't change often. So, naturally, I want to keep it in memory to speed thngs up rather than getting the...
Is it possible to render prefab environment(and the prefab being edited) in game view when editing a prefab? I've tried making canvas overlay mode...
I have a prefab which looks like this A(prefab1 root) - B(an empty game object) -- D(prefab 3) -- C(prefab 2) D,C is child of B. I want the...
While it's nice to be able to create nestable prefabs, (I think) we don't need every prefab to be nestable. Most of the cases, I just throw...
I also agree...I might make use of the new prefab workflow in the future but currently in my on-going project, modifying prefabs got so...
Thanks for the quote. I thought I should post it after googling and found nothing. Anyway..thanks.
Hello. I've updated my unity from Unity 2018.2.6f1 (64-bit) to Unity 2018.3.0b4 (64-bit) and upon updating my project, I got this error The type...
Hello, please check the PMs! And yes, it turned out the scatter stuff is a bug and it will be fixed in the next version. Meanwhile, here's the...