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theres some basic shaders available here http://www.unifycommunity.com/wiki/index.php?title=Shaders#Toon
I'll give that a try as well. the locomotion system is very complicated, i failed at trying to figure it out as well.
Hmmm how are the pivot points placed? I'd assume the pivot for the gun is somewhere in the gun model. Many engines base render order on the...
I noticed this too. in previous versions of unity, it's load up a project file on your first run. now it's simply hidden very well. do a search...
Helpful. thanks.
how bout some pics? probably has to do with filtering or more likely, mip-mapping. check the image import settings for the file in unity.
http://geekswithblogs.net/robp/archive/2008/08/07/speedy-c-part-2-optimizing-memory-allocations---pooling-and.aspx here's a little information...
Thanks for the Info, someone at the area.autodesk forums has solved this for me, the relax modifier reshapes the object without adding polygons!
I am having a small issue. I'm used to working with my objects in a subpatched/subdivided mode. Turbosmooth or Meshsmooth properly deforms the...
That's good news. Exporting with lightwave was a series of hoop jumping. I'm learning alot with Max and my confidence is growing. CAT is even more...
You want to contact unity support. they can help you with license migration. support@unity3d.com
I consider myself an expert on the nuances of exportation via Lightwave, but I'm test driving 3DS Max 2011 due to annoying limitations with...
http://www.joystiq.com/ Made it on the front page at joystiq. good job.
Yeah, i know you can't do anything about the line being detected incorrectly. it was just the fact the red mark never goes away unless you close...
No crash here on win7
what about less then 100M? does it make a difference how low you set it?
If other programs are reporting it as a virus, maybe it is infected? but it doesn't come from the factory loaded with a virus. Get Nod32 it's...
yeah, the red mark remains. transform.localEulerAngles.x=0; /print(transform.localEulerAngles.y); something like this causes unity...
add some bools...... if you attach to a wall, set a variable. then check for the variable, if it's true.. don't set the value of timer.
http://unity3d.com/support/documentation/ScriptReference/Physics.Raycast.html as per the reference, the actuall raycast function will return...