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Same problem in 2021.3.37f1
I purchased this because I need to zip together several memory streams into a single compressed stream in WebGL. Unfortunately, this doesn't seem...
Same problem here. I'm implementing an undo system, but when I want to test it, Unity messes things up by undoing stuff in the editor.
When I try to build outside the project folder (parent of Assets\) under Windows, the build doesn't happen. If anyone has similar problems, try...
Note: I force Unity to use DirectX 12 (otherwise the editor slows sometimes down to about 4 fps). I've the impression that the v-sync bug doesn't...
Same issue here. The problem happens on multiple computers, and both within the editor and with builds. I made you a screenshot which shows the...
Never mind, I (well, my collegue) fixed the problem by forcing Unity to use Direct3D 12.
Hello, Since a hardware update last week (details below), I've problems with the Editor stuttering when running a game. I made a test project...
Aparrently it's still not fixed in Unity 5.0.0f4.
I wrote a script that does more or less this - except that it also works for UI objects that are children of other UI objects. I take advantage of...
I've a similar bug in Windows 8. When I set the cursor mode to "Auto", I've the default Windows cursor instead of the custom one. In cursor mode...
Great, thanks! Works like a charm! (I renamed the class "GUIButton" into "CitizensForABetterHandlingOfOverlappingButtons" though. Sounds better,...
I've never seen this bug but I'll look into it. We currently don't have nested nodes, but I added it to our intern wishlist. Maybe we'll add...
I tried to find what eats the CPU power, but it looks like it's due to the Unity GUI methods like GUI.Window and GUILayout.Label, not my code. So...
I also created an "Answers" question on the same issue: <click here>
In Unity 4.0.0f7, the issue isn't solved - but it has changed: Now, Unity doesn't create a folder-inside-the-folder anymore (yay!), but it...
Technically done, but causes a ExitGUIException (see this topic). Will be in the next version if I manage to fix the problem. Done. Will be in...
Hi, I've a problem: I'm coding an EditorWindow. My problem is, when I use a EditorGUILayout.ColorField inside a GUILayout.Window, an...
I just fixed it (by adding an AssetDatabase.Refresh()) The fix will be in the next version. That seems to be one of those annoying bugs which...
That's tricky (for reasons I explained before), but with Alex Chouls' Miniature-GUISkin trick it might actually work. I'll look into this in the...